AI Insights · Timothy · October 2024
Top 5 Gacha Games on Android in Kenya, Q3 2024
Discover the performance trends of the top 5 Gacha games on Android in Kenya during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the top 5 Gacha games on the Android platform in Kenya showcased diverse performance metrics, as reported by Sensor Tower. These insights delve into weekly downloads, revenue, and active user trends, offering a comprehensive view of the gaming landscape.
Asphalt 8 - Car Racing Game from Gameloft SE demonstrated a dynamic quarter with its weekly downloads peaking at around 13.8K in mid-August. The game also saw a notable increase in weekly revenue, reaching approximately $52 by the end of September. While its weekly active users initially rose to a high of 32.9K in August, there was a gradual decline to about 18.4K by the end of the quarter.
8 Ball Pool by Miniclip.com maintained a robust performance, with weekly downloads consistently above 4K, peaking at 8.4K in early August. The game's weekly revenue showed a steady pattern, hovering around $130 by the quarter's end. Active user numbers surged to 75.9K in late September, marking a significant engagement with the gaming community.
Need for Speed™ No Limits from ELECTRONIC ARTS displayed fluctuations in downloads, with a peak of 11K in mid-August. Revenue trends were relatively stable, with slight variations, closing the quarter at around $39. The game experienced a resurgence in weekly active users, reaching 40.6K in mid-August, although this number tapered off to about 28.5K by the end of September.
eFootball™ by KONAMI showed a consistent increase in weekly revenue, culminating at $4K in the last week of September. Downloads spiked dramatically to 11.5K in early September. The game enjoyed a strong active user base, peaking at 221.6K mid-September and maintaining high engagement levels throughout the quarter.
eFootball™ CHAMPION SQUADS, also from KONAMI, experienced a varied quarter in terms of downloads, reaching a high of 6.3K in late July. Although revenue data was unavailable, active users were around 13.3K in late July, decreasing to approximately 10.1K by the end of the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.